
<p>Video conferencing, once the exclusive domain of expensive, dedicated-hardware solutions that could cost tens of thousands of dollars a seat, is now fast becoming a commodity. Not just because of cheap HD video cameras that come built into iPads and smartphones, or free online services such as Skype, but because the hardware infrastructure that drives such systems is no longer limited to costly proprietary devices.</p><p>Vidyo is one incarnation of the forces behind this process. Founded in 2005, Vidyo has created a platform for video conferencing that works with existing hardware--networks, cameras, and servers--instead of requiring proprietary systems. What's more, the company makes its platform available a virtualization-friendly appliance.</p><p>More InsightsWebcasts More >>White Papers More >>Reports More >></p><p>Existing clients include NASA, for which Vidyo provided cross-integration with the agency's existing legacy videoconferencing systems--and, most interestingly, Nintendo, as Wii U's video chat system is an implementation of Vidyo's technology. Vidyo also licenses its technology to third-party telepresence and web-conferencing outfits such as Teliris and Arkadin.</p><p><a href="http://www.networkcomputing.com/unified-communications-voip/vidyo-rethinks-enterprise-video-conferen/240151047">Keep reading...</a></p>